dnd thunderstep. A Bard could include a handful of other spells if they picked up Contingency . dnd thunderstep

 
 A Bard could include a handful of other spells if they picked up Contingency dnd thunderstep  As others have implied, Thunder Step gets away with it because it takes away control of the damage

Yeah. In combat, the time from your turn to your next turn is a round and is about 6 seconds long. ) Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Casting Time: 1 action. If the creature is prone, it can use its reaction to stand. Bear's Endurance. Talos makes her a great and feared commander. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Duration: Instantaneous. A. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. You are immune to all damage until the spell ends. The majority of spells that benefit are those with a ranged attack roll, therefore we can start with all spells that require a ranged attack roll. Source: Fizban's Treasury of Dragons. Once inscribed on a creature's body, damage or injury doesn't impair the tattoo's function, even if the tattoo. Actions. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. Lightning springs from your hand to deliver a shock to a creature you try to touch. It also gains 2d6 temporary hit points, which are lost when the spell ends. Most of the Aberrant Mind’s features amplify your psychic powers, granting you extra spells, telepathy, and formidable mental defenses. Senses Blindsight 120 ft. Unfortunately, the RAW ("rules as written") answer to your question is "no. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. For more help, see my Practical Guide to Summoning Spells. Victor is flung 10'. As others have implied, Thunder Step gets away with it because it takes away control of the damage. Duration: Concentration, up to 1 minute. Hit: (4d6 + 3) necrotic damage. You project a phantasmal image of a creature’s worst fears. The spell moves Victor 10'. Skills: Refer to the 5e Warlock Guide. Range:. Spell Description. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly 5e, but also PBtA, Forged in the Dark and OSR). The wind lasts for the spell’s duration. Cat's Grace. Counterspell is arguably one of the best spells in the game, period. Go to DnD r/DnD • by. Cantrip. Each creature in the line must make a Dexterity saving throw. You are grappled by an enemy. Choose up to ten nonmagical objects within range that are not being worn or carried. The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Small earthquakes are common within 6 miles of the dragon’s lair. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. While fireball is irreplaceable, 40 creatures in the Monster Manual have immunity to fire damage. For the warlock spell list without optional spells, see Core Warlock Spell List. Hunger Of Hadar. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. You can bring along objects as long as their weight. The lightning ignites flammable objects in the area. On the orc’s turn, it steps forward to get revenge. Wizard Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Their rage grants them superior strength, durability, and speed. • Your voice booms up to three times as loud as normal for 1 minute. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. So Misty Step instantly teleports you to an unoccupied space up to 30 feet away. and leave a damaging blast in your wake I'd say the scaling works well here. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. You can use your action to dismiss the illusory duplicates. With the new 5e book, Tasha's Cauldron of Everything, there exists a new feat, Telekinetic (emphasis mine): You learn to move things with your mind, granting you the following benefits. The duration of this spell is instantaneous and. Rock. Artificers bring a unique flavor to the table regarding thunder magic, combining their knack for invention with aural force to unleash a bevy of thunder spells that are as clever as they are potent. Size. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. An unwilling creature must make a Dexterity saving throw. If three-quarters of a target’s. And how many of these spells are there? In Dungeons and Dragons 5th Edition, there are 21 teleportation spells. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. One of my players is playing a gnome wizard, and they. Shapechanger. As a multiclass character, you must have at least a Strength score or Dexterity score of 13 and an Intelligence score of 13 to take a level in. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Though a "melee spell attack" is still a melee attack, it never assumes you make a melee attack with your weapon. They make you harder to hit, and they crackle with electricity when a hostile creature comes within range of you. Each creature in the line must make a Dexterity saving throw. You attempt to interrupt a creature in the process of casting a spell. Range 60 ft. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. From blinding enemies with radiant light to knocking them prone with awesome force, understanding damage types will result in a versatile knowledge that can be used to hinder enemies, bolster allies, and creatively. Roll a d20 at the end of each of your turns for the duration of the spell. Spirit of Death ( BoMT): The lowest-level summon spell available to the Sorcerer. As a point of clarification for this post, I'm just trying to figure out if it's actually possible to take an enemy's item directly from them during combat, all in the scope of one turn. A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. It’s the caster’s choice because the caster decides whether to teleport beyond the range of the thunder damage or not. For the duration, any creature has disadvantage on attack rolls against you. Some are found in dungeons, whereas others might be bought. A Bard could include a handful of other spells if they picked up Contingency . Hit: 16 (3d6 + 6) bludgeoning damage. Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous. Misty Step is a bonus action, so you can attack and teleport in the same round. Distant spell cannot be applied to burning hands. Melee Weapon Attack: +13 to hit, reach 10 ft. you will need to use your dash action to add to your movement speed. Thunder Step. If a spell effects a character, then that character is a target of the spell. Source: Player's Handbook. From the Forgotten Realms to Barovia, immerse yourself and your players with premium editions, artifacts, and accessories produced by the artisans at Beadle & Grimm's. Casting Time 1 standard action Components V, S. Pretty simple, this one. The target gains no benefit from cover for this saving throw. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less because of the chance of success on the saving. Damage/Effect. Paladin if you want to go smiting all day long. I'm new to dnd, I started out with a dwarven paladin, that sacrificed himself for the group during our adventures on Chult (Tomb of Annihilation). This makes them excellent Divine Soul Sorcerers. A thunderstone deals the listed sonic damage and. The semi-relevant part of the description states: Nothing can physically pass through the wall. Melee Weapon Attack: +13 to hit, reach 5 ft. It was destroyed by 1451 DR. I've been trying to think of different scams he can run in order to make some money. If you start your turn in an area of dim light or darkness, you can open a portal to another area of dim light or darkness within range and transport yourself to that spot. Each. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. You teleport up to 60 feet to an unoccupied space you can see. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Hit: (2d6 + 4) slashing damage. → DnD 5e Spells. Got pinned against a wall, with an ally beside me, by about 6 enemies. It's verbal, so even logic wise you can't stop someone doing it unless you put something in their mouth. When you hit with a melee attack using the staff. It's a classic "specific vs general" case, which per the PHB, specific always wins. V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Hit: (1d8 + 4) piercing damage. 1 Action. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. Nearly all the effect of the Defensive Duelist feat, and all it costs is a spell slot. And before people respond with the "Um, actually"s, please note the "relatively" part of that. Components: V. Gust of Wind, Shatter. Each creature other than you within 5 feet of you must make a Constitution saving throw. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. ) Ranger Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). ©2023 Wizards. Other Suggestions: Thunder Step. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. The operative word there being unoccupied, since a creature occupies the space it is in you couldn't teleport immediately onto it. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. There are no reaction spells that allow a teleport. The spell does exactly what it says. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). It also helped that I was able to get a discount on it, since we just saved the local economy by clearing their mines of a curse. Pact Magic’s spell slots max out at 5th level. You are a humanoid. Thundertree was once a community that prospered on the edges of the Neverwinter Woods. Thunderstone (Major) Item 17. The dragonfly halves the damage it takes from an attack made against it, provided it can see the attacker. On a successful save, the creature takes half as much damage and isn't pushed. The second quote you have is a clear indicator that teleportation spells are handled differently. I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. 1 Action. This would apply to non-combat situations as well. , one creature. Animate Trees (1/Day). Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Noob Saibot: Half Elf (drow, for the dark skin), Way of the Shadow, Fights with a sickle. r/dndnext. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. With almost a decade of races, classes, features, and spells to draw from. The group is consisting of a rogue, a mage and a cleric, very. Part II []. Spell Tags: Control Debuff. The lightning ignites flammable objects in the area. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Chromatic Orb. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. The Shatter spell creates an intensely loud noise which in an area. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. A longbow's something like 6-8 feet "tall". Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). The caster must choose an unoccupied location; this location must be up to 30 ft. At the start of your next turn, and when the spell ends if. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. The game organizes the chaos of combat into a cycle of rounds and turns. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. In comparison, control winds, gust of wind, and warding wind can all create areas of strong wind as they specifically mention the term, or in control wind's case, that you can choose the intensity of wind to be "strong". Claws. You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. Immediately after you disappear, a thunderous boom sounds, and each. Thundertree was a small village in the plains east of Neverwinter on the edge of the Neverwinter Wood. Thunderstep is awesome for a Storm Sorcerer, but probably a lot less useful for a run of the mill Wizard. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. so fear would be 100% ticking crowd control, while thunder step would help with injured allies until i multiclass divine soul in 2 levels. On a critical success, the target takes double damage and is dazzled for 1 round. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. It's meant for campaigns where magic is extremely scarce and hard to find. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If we do the classic PAM/GWM bladelock, then at level 12 when we can access Lifedrinker (and we've maximized our charisma) with our +1 improved pact glaive. and other countries. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Shadow Step. Counterspell. Challenge 30 (155,000 XP) Proficiency Bonus +9. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. The teleportation is half the reason you cast thunder step, so using another spell to get around having to move is like spending two spells to get half of the effect of one. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. Shocking Grasp. Casting Time: 1. Rope Trick + Jump spell: Set it up at 15 feet-ish. Wizard: Order of Scribes. I was wondering what other spell scrolls might be worth keeping in my back pocket. , climb 20 ft. Price adjustment. The field surpresses any and all magic it comes across (unless that magic effect / spell specifically says otherwise, which Wall of Force doesn't - or if the effect was created by an artifact or a deity) and it extends 10 ft from the caster in all directions. The attack occurs right before the creature leaves your reach. You have resistance to the triggering damage type until the start of your next turn. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. Paladin 5 (or 6) / Sorcerer rest. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity. What are the official spells (published materials only) that can be used by characters to teleport both themselves and others in Fifth edition Dungeons & Dragons? Which classes can cast them and at what level? If appropriate, what is the limit to the distance that can be teleported using them? How many companions can accompany the caster? b) Thunderstep 90 ft away, deal damage to everyone who had been surrounding you and still have your full movement, if you feel that being up to 90 ft away wasn't sufficient. RevanRules. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. The teleportation is half the reason you cast thunder step, so using another spell to get around having to move is like spending two spells to get half of the effect of one. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Well, I don't think specifying an attack is required, but it works this way. As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. Can I Misty Step across WoF, because I can see it, but I don't have a clear path?Sleet Storm. Moreover, you can cast one of your cantrips in place of one of those attacks. Sorcerer. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. Slashing. If you are evil, they appear fiendish. . Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. Acid (. However, forcecage has also that second clause. Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. You teleport yourself to an unoccupied space you can see within range. You create a burst of thunderous sound, which can be heard 100 feet away. Thunder Step. It granted the wearer the ability to deal. When a creature enters the spell’s. Like, seriously. Make a ranged spell attack roll against your target's AC. Bloodshed and the pursuit of treasure are. Classes: Druid. You teleport yourself to an unoccupied space you can see within range. Range: Self. You teleport yourself to an unoccupied space you can see within range. Melee Weapon Attack: +5 to hit, reach 5 ft. They float in the air and orbit you for the spell’s duration. On a failed save, the creature takes 1d6 thunder damage. Given that it specifies willing creatures, but not unwilling ones, I'd pick between two routes, but they'd very much be DM discretion and not RAW/RAI. Immediately after you disappear, a thunderous boom sounds, and. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. Make a melee spell attack against the target. Bull's Strength. Melee Weapon Attack: +4 to hit, reach 5 ft. Reactions Uncanny Dodge. The main one i have thought of thus far is one where he uses his imp familiar (Sithos). On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. Thunder Step ( pointer) 3rd-level conjuration. 400 sec Dimensions: 498x498 Created: 4/22/2022, 9:38:11 PMThunderstep . double the range of the spell. along with dispel magic, i'm either taking fear or thunder step next level. If the creature is moving, you know the direction of its movement. But here is a summary: The caster teleports and creatures within 10 ft must succeed on a Con. A wave of healing energy washes over the creature you touch. On a failed save, the target also burns for the spell’s duration. The duration of this spell is instantaneous and casting time 1 action. Utility. Jester tries to Banish the large demon, but only succeeds in getting its attention. BG3 is the third main game in the Baldur's Gate series. You learn additional storm mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Storm Mage table. The resulting cloud dissipates immediately afterward. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. Soulknife rogues can teleport via Soul Blades at level 9. The target has advantage on Constitution checks. Free returns Within 90 days. The spell description of wall of force is silent on the question of whether spell effects can pass through the wall. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. See full list on dnd-5e. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The condition ends if the Grappler is incapacitated (see the condition). DD is fighting with too many other good utility spells. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn. A. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. My second character is now a bard, just freshly turned lvl 6, so now I'm facing a hard decision. Magic of the book-that's what many folk call wizardry. A round represents about 6 seconds in the game world. 120 ft (60 ft ) DEX Save. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. Source: Xanathar's Guide to Everything. Misty Step allows you to teleport to a location of your choice. Casting Time: 1 action. . Talons. dnd-5e. Arcane Tricksters, just like Eldritch Knights, can learn a limited range of wizard spells: Misty Step at level 8, Blink or Thunderstep at. At low levels, Booming Blade deals 1d8 worth of thunder damage. The creature has disadvantage on Dexterity saving throws. You can't attacks twice with the extra Haste action. As soon as it moves, however, the energy around it cracks. , one target. Choose one of the following effects when you cast the spell. Aasimar are already known to be born of humans and celestial beings, and they've been given a divine purpose by the gods themselves to do good within the planes. You call forth spirits to protect you. But the splash damage of half your EDIT: Sorcerer Level Charisma mod is very low (2-3 1-10 damage, maximum) and also involves being in or near melee range (10 feet or less). Duration: Instantaneous. Pick 2/3 levels in warrior or Paladin and there you go. Another sloution is to just take a feat and go. Spirit Guardians. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point within range and lasting for the duration. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. Warmaster Horus said: Love Misty Step. At Higher Levels. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. I'm in act 5 and just levelled up one of my generals to level 14. Being able to incinerate a room full of baddies? Wizard. You have advantage on the attack roll if the target is wearing armor made of metal. Basic Rules, pg. Thunderstomp, Greater. This type of damage is fairly common in DnD, many creatures have abilities that cause lightning damage, and there are a good few spells which also inflict it. Lightning Bolt. Senses darkvision 120 ft. A 90' teleport as an action, but you can take a passenger with you and there's a d10-per-spell-level explosion of force damage that hits anything within 10' of your original location. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. , one target. At +5 to hit, this produces expected damage of 7 hp per turn. we don't have crowd control or healing in my party (rogue, barb, monk) and it's not a combat-heavy campaign (we fight once every 2 or 3 sessions). In addition, the second and third sentences of the description are replaced by this sentence: “Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The first time each turn the affected target takes damage of the chosen type, the. When in a fury, a barbarian of this path taps. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Xanathar's Guide to Everything. The condition ends if the grappler is incapacitated (see the condition). Periapt of Wound Closure. an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a. It’s also available on sorcerer, warlock, and wizard classes. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Moon Druids are by far and away one of the most powerful classes in the game. The javelin's property can't be used again until the next dawn. It can be free floating or resting on a solid surface. Beak. 1st Level. As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. Components: V S M (Diamond dust worth 100 gp, which the spell consumes) Duration: Yes Up to 1 hour. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. 3 Conjuration. 260. Attack/Save. Melee Weapon Attack: +14 to hit, reach 30 ft. While frightened by this spell, a creature must take the Dash action and move away from you by the safest. 0 LicenseThere's a Pathfinder 1e Gunslinger/Inquisitor who casts silence to remain stealthy as they infiltrate camp run by giants. Monster. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Gather your party and venture forth!Tidal Wave. You teleport yourself to an unoccupied space you can see within range. Boots of Speed. The thunder step spell for D&D 5e.